The intro gave me major WC3 vibes so that came through, units felt like WC2 quality, wish they were more distinctive looking. The "king" area is kind of confusing visually because you've got the staircase and then the king is on top of it. King not really being interactive feels like a missed opportunity... he's the king after all! The cards in the right panels had tooltips which obscure the card itself, repositioning it could make it easier to take in what the cards mean. The SFX and BGM are pretty good and take me back to Warcraft days. Tutorial is helpful but feels somewhat dry. The mechanics feel original for this genre (not really my favorite) though the aesthetic is clearly borrowering, however play is uninspiring. This has potential, I would focus on making the gameplay feel more fun and immersive; king animations could go a long way
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