TypeHunters
The concept of typing different things for different attacks is a really smart hook, because as a player you want to type out those cooler attacks instead of "uppercut" you want "awesome badass powerfist", so it pushes you to go for the challenging ones. The gameplay / logic seems clean, attack and defense phases work as I'm expecting. But the visuals really need some juice, even if I end up typing all that for the powerfist, Im still seeing the same basic body-slam animation every time. SFX/BGM isn't there either. But it would push on this concept, this can be fun as multiplayer and is cool as a learning tool!
HuntProtocol
I had trouble with this one, in the tutorial Im trying to drag the card into the deck as instructed, but the drag isnt working. Im on Windows desktop using Chrome. The art looks decent but can't play as it is
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