Defend the core. Trust no trace.
1 review
I think there may be something here but the VFX/visuals (esp bosses and basic enemies) could use more juice. Not a problem to lean into the motherboard aesthetic but it needs to be more vibrant. The BGM has the right vibe but it gets repetitive quickly. Gameplay feels like difficulty ramps up too soon when the first boss is introduced. Building a defense based around a motherboard build is interesting but I don't think the gameplay is there yet.
Thanks for the honest feedback, this is exactly what i needed first-boss difficulty and the lack of visual 'juice' are the two things i m tackling first. I'm going to: (1) add spawn telegraphs + bigger death bursts + motion trails to enemies, (2) upgrade boss phase transitions to actual explosions instead of color shifts, and (3) add music layering so it doesn't loop as hard. Would love to know if the next version feels better, no pressure, but I'll ping you when it's up.
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