Jellies is visually pleasing, simple to play. BGM is calming, fits the vibe. The sfx could use some work in my opinion though, the piano keys aren't bad but I wish there was a sound made when the jelly appears and starts to float up and another when it plops up near the top / merges. That's what is playing in my mind but I don't hear it in the game :) The black jellies (bombs?) add a bit of fun to the game as well but I wish there was more. Its not really a challenge and I end up getting bored after I see the bigger/biggest jelly forms. But in terms of concept, this is a really nice twist on the watermellon merge game; basically the same idea but inverting the direction and setting. It works really well; this game shows a lot of polish on a very clear and simple gameplay loop that hits the spot -- proof that your game does not need to be super complex to be good!
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