Sushi with friends?
The game works well, the "hand" is well-animated, you can reorder the cards, they look very natural. The card flipping over animation could be improved, I'd recommend one at a time and fix the perspective on it. No SFX/BGM but I'm sure that's something you'll look to add later. The game over screen is bland / could use more animation / transition, same with round transitions. Clean UI though, singleplayer (practice) and multiplayer (premade lobbies) both in there. I didn't test multiplayer, but I went through a quick practice game. I'm going to give it a low score on originality because I think the concept is almost exactly Sushi Go (if I'm not mistaken, let me know if I missed something), but that doesn't mean its not worth building around.
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