A gem swapper with a multiplayer battle twist!
I tried a casual 1v1 and then a 2v2. I think I was matched against bots based on the names, not entirely sure. The 1v1 was in queue for about 30 seconds so maybe it was a real human? During the 1v1 I was mostly focused on finding my combos and didn't really take in what the opponent was doing or realize that I can use attacks against them! In the 2v2 I tried some. Overall it is fun to play, but I'm not sure if I personally got the value of multiplayer; I was so focused on my own board, trying to match combos while things were shifting due to my opponents actions that I didn't really have that much time to glance over at them. Its only at the end when the battle was over and we dealt the "final blow" that I kind of remembered it was supposed to be PvP. Maybe you can add some more downtime in the middle of the game to give me chance to react? e.g. when a player uses a powerful move, all other players have to stop and watch them as they complete combos that do lots of damage. As it is, it plays almost exactly like a single-player gem swap. In terms of the aesthetic, the trailer/intro scene and game art is pretty good, VFX/SFX during the gem game could be more satisfying. BGM didn't really draw me in. UI outside of the game didn't feel as polished as it could be.
Overall I think the idea has potential, just needs work on some of the details to get to the next level.
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