This one was tough to play for several reasons. Enemies would one-shot me from pretty far away, it seems I could either run away or stun them with my chain hook periodically? I couldn't figure out where the ore was (thought it was those diamond looking cells but sometimes I didnt get anything from them sometimes I did?), couldn't figure out how to bank ore, wasn't sure how to kill or deal with the enemies. Eventually I found that I was able to outrun a swarm of enemies by digging DOWN instead of trying to run away, collected a bunch of ore, returned to the surface... and still died ending up with 0 ore T_T
BGM was kind of unsettling, which is maybe the point but I didn't love it. Enemy graphics, VFX, SFX, dirt cells, digging animation, dying animation could all use work.
The concept itself is something I've seen before though not exactly like this; I feel there is potential "deep down" (pun intended) but I couldn't make it there because of the ore banking block unfortunately
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