Deathday:
I like the idea of weaving in some real historical context into the story; unfortunately as a text-only experience I didn't feel drawn into the story and ended up losing interest before getting to the 1930s. It needs something else (vfx, sfx, images, even more witty text) to pull the player in and keep them interested. The duality of the game isn't really obvious either unless you read the about/how-to-play.
BasicFootball:
This one needs work, I tried on desktop, the first pass was smooth and I was having fun, but then the ball started glitching out as all of the players kind of clustered around it. Visuals are bland but workable
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