This bat sucks, but the game doesn't
Beautiful BGM and cover art. It might be AI generated (author claims that this was mostly built by Astra) but it hits. Inside the game - its not quite as nice, I think human art could really go a long way to lift some of these visuals. It was hard for me to distinguish between foreground and background initially, which made me hit obstacles more than I felt I should. But the core mechanic of sucking your enemies? Its. so. good. Love how its different based on who you suck - if you get the drunk? You're drunk! Hah! I wish there was more dynamic to the suck -- its basically just volume at this point. Maybe sometimes you have to suck, then stop, then start again? or hold-to-suck in combination with short sucks? SFX could be improved and text UIs in the game are somewhat lazily designed as well, compared to the intro screen. I'm not sure if the gameplay has something more like a boss. I think multiplayer could go hard here, even versus mode. BGM gets a little tired in game - I love it on intro menu but I want something more punchy when I'm sucking, you know? Anyway, love it - keep going and post your updates, I would like to see this go further.
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